Winter lasts most of the year at the edge of the Russian wilderness, and in the long nights, Vasilisa and her siblings love to gather by the fire to listen to their nurse’s fairy tales. Above all, Vasya loves the story of Frost, the blue-eyed winter demon. Wise Russians fear him, for he claims unwary souls, and they honor the spirits that protect their homes from evil.
Then Vasya’s widowed father brings home a new wife from Moscow. Fiercely devout, Vasya’s stepmother forbids her family from honoring their household spirits, but Vasya fears what this may bring. And indeed, misfortune begins to stalk the village.
But Vasya’s stepmother only grows harsher, determined to remake the village to her liking and to groom her rebellious stepdaughter for marriage or a convent. As the village’s defenses weaken and evil from the forest creeps nearer, Vasilisa must call upon dangerous gifts she has long concealed—to protect her family from a threat sprung to life from her nurse’s most frightening tales.
Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle.
But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic–the art of using coded commands to imbue everyday objects with sentience–have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims.
Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them.
To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.
Akata Witch transports the reader to a magical place where nothing is quite as it seems. Born in New York, but living in Aba, Nigeria, twelve-year old Sunny is understandably a little lost. She is albino and thus, incredibly sensitive to the sun. All Sunny wants to do is be able to play football and get through another day of school without being bullied. But once she befriends Orlu and Chichi, Sunny is plunged in to the world of the Leopard People, where your worst defect becomes your greatest asset. Together, Sunny, Orlu, Chichi and Sasha form the youngest ever Oha Coven.
Their mission is to track down Black Hat Otokoto, the man responsible for kidnapping and maiming children. Will Sunny be able to overcome the killer with powers stronger than her own, or will the future she saw in the flames become reality?
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the “Sliver of Infinity,” reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler’s most hellish prison. Kelsier “snapped” and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld’s elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Then Kelsier reveals his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
Kell is one of the last Antari—magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black. Kell was raised in Arnes—Red London—and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see.
Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they’ll never see. It’s a defiant hobby with dangerous consequences, which Kell is now seeing firsthand. After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.
Now perilous magic is afoot, and treachery lurks at every turn. To save all of the worlds, they’ll first need to stay alive.
The Wheel of Time turns and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. What was, what will be, and what is, may yet fall under the Shadow.
Moiraine Damodred arrives in Emond’s Field on a quest to find the one prophesized to stand against The Dark One, a malicious entity sowing the seeds of chaos and destruction. When a vicious band of half-men, half beasts invade the village seeking their master’s enemy, Moiraine persuades Rand al’Thor and his friends to leave their home and enter a larger unimaginable world filled with dangers waiting in the shadows and in the light.
When war orphan Rin aced the Keju—the Empire-wide test to find the most talented youth to learn at the academies—she surprised everyone: test officials, the guardians who wanted to marry her off and further their criminal enterprise, and even herself.
But being a dark-skinned peasant girl from the south is not easy at Sinegard, the most elite military school in Nikan. Targeted by rival classmates for her color, poverty, and gender, Rin discovers that gods long thought dead are very much alive, and that she possesses a lethal, unearthly power—an aptitude for the nearly mythical art of shamanism that could be the weapon the empire desperately needs.
The city of Bulikov once wielded the powers of the gods to conquer the world, enslaving and brutalizing millions — until its divine protectors were killed. Now, Bulikov’s history has been censored and erased, its citizens subjugated. But the surreal landscape of the city itself, forever altered by the thousands of miracles its guardians once worked upon it, stands as a haunting reminder of its former supremacy.
Into this broken city steps Shara Thivani. Officially, the unassuming young woman is just another junior diplomat sent by Bulikov’s oppressors. Unofficially, she is one of her country’s most accomplished spies, dispatched — along with her terrifying “secretary”, Sigrud — to solve a murder.
But as Shara pursues the killer, she starts to suspect that the beings who ruled this terrible place may not be as dead as they seem, and that Bulikov’s cruel reign may not yet be over.
Told in Kvothe’s own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen. The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.
A high-action story written with a poet’s hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.
The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dread Claw assassins.
For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze.
However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand…
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