After a long spell of exile, Sparhawk, Pandion Knight and the Queen’s champion returns to native land to find it overrun with evil and intrigue – and his young queen greviously ill. Indeed, Ehlana lies magically entombed within a block of crystal, doomed to die unless a cure can be found within a year.
Paksenarrion — Paks for short — is somebody special. She knows it, even if nobody else does yet. No way will she follow her father’s orders to marry the pig farmer down the road. She’s off to join the army, even if it means she can never see her family again.
And so her adventure begins… the adventure that transforms her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne.
Here is her tale as she lived it.
Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier’s god.
In a land threatened by treacherous war and beset by demons, royal dowager Ista, released from the curse of madness and manipulated by an untrustworthy god, is plunged into a desperate struggle to preserve the endangered souls of a realm.
Stephen’s god died on the longest day of the year…
Three years later, Stephen is a broken paladin, living only for the chance to be useful before he dies. But all that changes when he encounters a fugitive named Grace in an alley and witnesses an assassination attempt gone wrong. Now the pair must navigate a web of treachery, beset on all sides by spies and poisoners, while a cryptic killer stalks one step behind…
From the Hugo and Nebula Award winning author of Swordheart and The Twisted Ones comes a saga of murder, magic, and love on the far side of despair.
Harry Dresden has faced some pretty terrifying foes during his career. Giant scorpions. Oversexed vampires. Psychotic werewolves. It comes with the territory when you’re the only professional wizard in the Chicago-area phone book.
But in all Harry’s years of supernatural sleuthing, he’s never faced anything like this: The spirit world has gone postal. All over Chicago, ghosts are causing trouble – and not just of the door-slamming, boo-shouting variety. These ghosts are tormented, violent, and deadly. Someone – or something – is purposely stirring them up to wreak unearthly havoc. But why? And why do so many of the victims have ties to Harry? If Harry doesn’t figure it out soon, he could wind up a ghost himself….
Cyrus was only twelve years old when his gods were slain, his country invaded, and his parents—the king and queen—beheaded in front of him. Held prisoner in the invader’s court for years, Cyrus is suddenly given a chance to escape and claim his revenge when a mysterious group of revolutionaries comes looking for a figurehead. They need a hero to strike fear into the hearts of the imperial and to inspire and unite the people. They need someone to take up the skull mask and swords and to become the legendary “Vagrant”—an unparalleled hero and assassin of otherworldly skill.
But all is not as it seems. Creating the illusion of a hero is the work of many, and Cyrus will soon discover the true price of his vengeance.
The ravaged continent of Genabackis is a terrifying new empire, the Pannion Domin, that devours all. An uneasy allliance resists: Onearm’s army, Whiskeyjack’s Bridgeburners and former enemies – forces of Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. And the Crippled God intends revenge.
Orsina of Melidrie is a paladin of the Order of the Sun, sworn to drive out corruption and chaos wherever she finds it. She has been ordered to leave her home and travel around Vesolda in search of a great evil she is supposedly destined to destroy. But after two years of fighting monsters and demons and evil gods, she does not seem to be any closer to her goal—or ever returning home.
Aelia is the Goddess of Caprice, the personification of poor decision-making. The Order of the Sun has classified her as a chaos goddess, meaning that her worship has been outlawed. During a run-in with Orsina, she is trapped in a mortal body, rendering her unable to leave Inthya.
Aelia is found by Orsina again, but this time Orsina does not recognize her in her new body. So Aelia pretends to be a mortal woman who is fleeing an abusive family. Aelia plans to use Orsina as protection as she hunts down the magical relic that will free her from her mortal body.
As Aelia and Orsina grow closer to one another, Aelia wrestles with her own desire to tell Orsina the truth about who she is, and her fear that Orsina will turn on her if she does. But the decision might not be hers after all, because their actions have not gone unnoticed by Aelia’s siblings.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Now betrayed by the Emperor he once protected, master swordsman Saukendar leaves the way of the sword behind him forever–so he thinks. When a headstrong peasant girl burning to avenge her murdered family demands that he train her, Saukendar is faced with a momentous choice. Send Taizu away, never see her again–or join her and destroy the tyrant who has nearly destroyed them both.
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