Before the thorns taught me their sharp lessons and bled weakness from me I had but one brother, and I loved him well. But those days are gone and what is left of them lies in my mother’s tomb. Now I have many brothers, quick with knife and sword, and as evil as you please. We ride this broken empire and loot its corpse. They say these are violent times, the end of days when the dead roam and monsters haunt the night. All that’s true enough, but there’s something worse out there, in the dark. Much worse.
From being a privileged royal child, raised by a loving mother, Jorg Ancrath has become the Prince of Thorns, a charming, immoral boy leading a grim band of outlaws in a series of raids and atrocities. The world is in chaos: violence is rife, nightmares everywhere. Jorg has the ability to master the living and the dead, but there is still one thing that puts a chill in him. Returning to his father’s castle Jorg must confront horrors from his childhood and carve himself a future with all hands turned against him.
Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, make a profitable living carrying out dangerous assignments for conspiring nobles-until they are hired to pilfer a famed sword. What appears to be just a simple job finds them framed for the murder of the king and trapped in a conspiracy that uncovers a plot far greater than the mere overthrow of a tiny kingdom.
Can a self-serving thief and an idealistic swordsman survive long enough to unravel the first part of an ancient mystery that has toppled kings and destroyed empires?
And so begins the first tale of treachery and adventure, sword fighting and magic, myth and legend.
Kinch Na Shannack owes the Takers Guild a small fortune for his education as a thief, which includes (but is not limited to) lock-picking, knife-fighting, wall-scaling, fall-breaking, lie-weaving, trap-making, plus a few small magics. His debt has driven him to lie in wait by the old forest road, planning to rob the next traveler that crosses his path.
But today, Kinch Na Shannack has picked the wrong mark.
Galva is a knight, a survivor of the brutal goblin wars, and handmaiden of the goddess of death. She is searching for her queen, missing since a distant northern city fell to giants.
Unsuccessful in his robbery and lucky to escape with his life, Kinch now finds his fate entangled with Galva’s. Common enemies and uncommon dangers force thief and knight on an epic journey where goblins hunger for human flesh, krakens hunt in dark waters, and honor is a luxury few can afford.
Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can’t pull it off alone. . . .
A convict with a thirst for revenge
A sharpshooter who can’t walk away from a wager
A runaway with a privileged past
A spy known as the Wraith
A Heartrender using her magic to survive the slums
A thief with a gift for unlikely escapes
Six dangerous outcasts. One impossible heist. Kaz’s crew is the only thing that might stand between the world and destruction—if they don’t kill each other first.
A poisoned bolt has struck down the Princess Anita on the day of her wedding to Prince Arutha of Krondor.
To save his beloved, Arutha sets out in search of the mystic herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers.
Accompanied by a mercenary, a minstrel, and a clever young thief, he will confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.
‘The two thieves had themselves been robbed by two youths, who eyed each other suspiciously over the sprawled, senseless bodies.
Fafhrd said: ‘Our motives for being here seem identical.’ ‘Surely, they must be!’ the Mouser answered curtly, fiercely eyeing his huge, potential foe.
Fafhrd glanced down at the belts and money-pouches of the fallen thieves. Then he looked up at the Mouser with an honest, open, ingenuous smile.
‘Sixty-sixty?’ he suggested.
Thus was born the most improbable relationship in the whole history of swords and sorceries.
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the “Sliver of Infinity,” reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler’s most hellish prison. Kelsier “snapped” and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld’s elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Then Kelsier reveals his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
Nothing is overdone and not a word is out of place in this auspicious debut,” wrote Kirkus in a starred review of Instead of Three Wishes, the first book by Megan Whalen Turner. Her second book more than fulfills that promise.
The king’s scholar, the magus, believes he knows the site of an ancient treasure. To attain it for his king, he needs a skillful thief, and he selects Gen from the king’s prison. The magus is interested only in the thief’s abilities. What Gen is interested in is anyone’s guess. Their journey toward the treasure is both dangerous and difficult, lightened only imperceptibly by the tales they tell of the old gods and goddesses.
Megan Whalen Turner weaves Gen’s stories and Gen’s story together with style and verve in a novel that is filled with intrigue, adventure, and surprise.
For Durzo Blint, assassination is an art-and he is the city’s most accomplished artist.
For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he’s grown up in the slums, and learned to judge people quickly – and to take risks. Risks like apprenticing himself to Durzo Blint.
But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins’ world of dangerous politics and strange magics – and cultivate a flair for death.
Springtime in Styria. And that means war. Springtime in Styria. And that means revenge.
There have been nineteen years of blood. The ruthless Grand Duke Orso is locked in a vicious struggle with the squabbling League of Eight, and between them they have bled the land white. While armies march, heads roll and cities burn, behind the scenes bankers, priests and older, darker powers play a deadly game to choose who will be king.
War may be hell but for Monza Murcatto, the Snake of Talins, the most feared and famous mercenary in Duke Orso’s employ, it’s a damn good way of making money too. Her victories have made her popular – a shade too popular for her employer’s taste. Betrayed, thrown down a mountain and left for dead, Murcatto’s reward is a broken body and a burning hunger for vengeance. Whatever the cost, seven men must die.
Her allies include Styria’s least reliable drunkard, Styria’s most treacherous poisoner, a mass-murderer obsessed with numbers and a Northman who just wants to do the right thing. Her enemies number the better half of the nation. And that’s all before the most dangerous man in the world is dispatched to hunt her down and finish the job Duke Orso started…
Springtime in Styria. And that means revenge.
Told in Kvothe’s own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen. The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.
A high-action story written with a poet’s hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.
An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges death and slavery, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentleman Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying.
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