For a million years the bubble had been growing, like a vast abscess, below the root of the mountains. Now the abscess was about to burst. Captain Harris had left the controls on autopilot and was talking to the front row of passengers as the first tremor shook the boat. For a fraction of a second he wondered if a fan blade had hit some submerged obstacle; then, quite literally, the bottom fell out of his world.
It fell slowly, as all things must upon the Moon. The sea was alive and moving . . . Every stage of that nightmare transformation was pitilessly illuminated by the earth light, until the crater was so deep that its firewall was completely lost in shadow, and it seemed as if Selene were racing into a curving crescent of utter blackness – an arc of annihilation.
In darkness and in silence, they were sinking into the Moon. . . .
The Alliance has been fighting the Syndics for a century–and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who’s emerged from a century-long hibernation to find he has been heroically idealized, beyond belief…
Captain John “Black Jack” Geary’s legendary exploits are known to every schoolchild. Revered for his heroic “last stand” in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend…
A space princess on the run and a notorious outlaw soldier become unlikely allies in this imaginative, sexy space opera adventure—the first in an exciting science fiction trilogy.
In the far distant future, the universe is officially ruled by the Royal Consortium, but the High Councillors, the heads of the three High Houses, wield the true power. As the fifth of six children, Ada von Hasenberg has no authority; her only value to her High House is as a pawn in a political marriage. When her father arranges for her to wed a noble from House Rockhurst, a man she neither wants nor loves, Ada seizes control of her own destiny. The spirited princess flees before the betrothal ceremony and disappears among the stars.
Ada eluded her father’s forces for two years, but now her luck has run out. To ensure she cannot escape again, the fiery princess is thrown into a prison cell with Marcus Loch. Known as the Devil of Fornax Zero, Loch is rumored to have killed his entire chain of command during the Fornax Rebellion, and the Consortium wants his head.
When the ship returning them to Earth is attacked by a battle cruiser from rival House Rockhurst, Ada realizes that if her jilted fiancé captures her, she’ll become a political prisoner and a liability to her House. Her only hope is to strike a deal with the dangerous fugitive: a fortune if he helps her escape.
But when you make a deal with an irresistibly attractive Devil, you may lose more than you bargained for . . .
ime Enough for Love follows Lazarus Long through a vast and magnificent timescape of centuries and worlds. Heinlein’s longest and most ambitious work, it is the story of a man so in love with Life that he refused to stop living it; and so in love with Time that he became his own ancestor.
Ryland Grace is the sole survivor on a desperate, last-chance mission—and if he fails, humanity and the earth itself will perish.
Except that right now, he doesn’t know that. He can’t even remember his own name, let alone the nature of his assignment or how to complete it.
All he knows is that he’s been asleep for a very, very long time. And he’s just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
His crewmates dead, his memories fuzzily returning, Ryland realizes that an impossible task now confronts him. Hurtling through space on this tiny ship, it’s up to him to puzzle out an impossible scientific mystery—and conquer an extinction-level threat to our species.
And with the clock ticking down and the nearest human being light-years away, he’s got to do it all alone.
Or does he?
Joe Colsco boarded a flight from San Francisco to Chicago to attend a national chemistry meeting. He would never set foot on Earth again.
On planet Anyar, Joe is found unconscious on a beach of a large island inhabited by humans where the level of technology is similar to Earth circa 1700. He awakes amidst strangers speaking an unintelligible language, and struggles to accept losing his previous life and finding a place in a society with different customs, needing a way to support himself, and not knowing a single soul. His worry about finding a place is assuaged when he finds ways to apply his knowledge of chemistry—as long as he is circumspect in introducing new knowledge not too far in advance of the planet’s technology and being labelled a demon.
As he adjusts, Joe finds that he has be dropped into a developing clash between the people who cared for him, and for whom he develops an affinity, and a military power from elsewhere on the planet, a power with designs on conquest.
Unaware, Joseph Colsco has been poured into a crucible, where time and trials will transform him in ways he could never have imagined.
Crossover is the first novel in a series which follows the adventures of Cassandra Kresnov, an artificial person, or android, created by the League, one side of an interstellar war against the more powerful, conservative Federation. Cassandra is an experimental design — more intelligent, more creative, and far more dangerous than any that have preceded her. But with her intellect come questions, and a moral awakening. She deserts the League and heads incognito into the space of her former enemy, the Federation, in search of a new life.
Her chosen world is Callay, and its enormous, decadent capital metropolis of Tanusha, where the concerns of the war are literally and figuratively so many light years away. But the war between the League and the Federation was ideological as much as political, with much of that ideological dispute regarding the very existence of artificial sentience and the rules that govern its creation. Cassandra discovers that even in Tanusha, the powerful entities of this bloody conflict have wound their tentacles. Many in the League and the Federation have cause to want her dead, and Cassandra’s history, inevitably, catches up with her.
“As a heartless killing machine, I was a complete failure.”
In a corporate-dominated space-faring future, planetary missions must be approved and supplied by the Company. For their own safety, exploratory teams are accompanied by Company-supplied security androids. But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.
On a distant planet, a team of scientists is conducting surface tests, shadowed by their Company-supplied ‘droid–a self-aware SecUnit that has hacked its own governor module and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, Murderbot wants is to be left alone long enough to figure out who it is, but when a neighboring mission goes dark, it’s up to the scientists and Murderbot to get to the truth.
In the distant future, humans and several other races have been granted membership in the Confederation – at a price. They must act as soldier/protectors of the far more civilized races who have long since turned away from war… — Staff Sergeant Torin Kerr was a battle-hardened professional. So when she and those in her platoon who’d survived the last deadly encounter with the Others were yanked from a well-deserved leave for what was supposed to be “easy” duty as the honor guard for a diplomatic mission to the non-Confederation world of the Silsviss, she was ready for anything.
At first it seemed that all she’d have to contend with was bored troops getting into mischief, and breaking in the new Second Lieutenant who had been given command of her men.
Sure, there’d been rumors of the Others – the sworn enemies of the Confederation – being spotted in this sector of space. But there were always rumors. The key thing was to recruit the Silsviss into the Confederation before the Others either attacked or claimed this lizardlike race of warriors for their own side. And everything seemed to be going perfectly. Maybe too perfectly…
What would happen if the world were ending?
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space.
But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . .
Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars.
Now, he’s sure he’ll be the first person to die there.
After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.
Chances are, though, he won’t have time to starve to death. The damaged machinery, unforgiving environment, or plain-old “human error” are much more likely to kill him first.
But Mark isn’t ready to give up yet. Drawing on his ingenuity, his engineering skills — and a relentless, dogged refusal to quit — he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?
The chartered Zarathustra Company had it all their way. Their charter was for a Class III uninhabited planet, which Zarathustra was, and it meant they owned the planet lock stock and barrel. They exploited it, developed it and reaped the huge profits from it without interference from the Colonial Government. Then Jack Holloway, a sunstone prospector, appeared on the scene with his family of Fuzzies and the passionate conviction that they were not cute animals but little people.
Four hundred years from now mankind is strung out across a region of interstellar space inherited from an ancient civilization discovered on Mars. The colonies are linked together by the occasional sublight colony ship voyages and hyperspatial data-casting. Human consciousness is digitally freighted between the stars and downloaded into bodies as a matter of course.
But some things never change. So when ex-envoy, now-convict Takeshi Kovacs has his consciousness and skills downloaded into the body of a nicotine-addicted ex-thug and presented with a catch-22 offer, he really shouldn’t be surprised. Contracted by a billionaire to discover who murdered his last body, Kovacs is drawn into a terrifying conspiracy that stretches across known space and to the very top of society.
Honor Harrington in trouble: Having made him look the fool, she’s been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. Her demoralized crew blames her for their ship’s humiliating posting to an out-of-the-way picket station. The aborigines of the system’s only habitable planet are smoking homicide-inducing hallucinogens. Parliament isn’t sure it wants to keep the place; the major local industry is smuggling, the merchant cartels want her head; the star-conquering, so-called “Republic” of Haven is Up to Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn’t work to police the entire star system.
But the people out to get her have made one mistake.
They’ve made her mad!
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